This game was created because we had two campaign ideas for Star Wars that we wanted to play with my regular gaming group. We decided to do both, alternating them back and forth. To keep things fresh, we decided to port one of the campaigns (this one) to the Fate Core system. So welcome to Star Wars: Hope’s Rebirth.
Session one was character building and a little bit of playing. The only creation rule I had was that all the characters had to have an additional reason (beyond JUST money), to work with the Rebel Alliance. The characters are:
Aleena Noliada: A smart-mouthed mechanic who can slice or fix anything, with ties to a small Hutt cartel. She feels that her organization can form a strong business relationship with the Rebels.
Ashla Vashee: A force sensitive Togruta who, for a while, was a wetworks operative for the Empire before they put out a burn notice on her. She wants to get back at the Empire for what they made her do and what they’re doing to her.
Cormick: A clanless Mandalorian mercenary looking for a fight and a paycheck. His family was killed when they refused to work as slaves in a Beskar mine.
Kaviss Starshadow: A rich kid who just wants to see the galaxy, he has yet to experience real hardship, though he dislikes the Empire and their tyranny.
Ryyhash Lighthawk: A human raised by wookies, he hates the Empire for enslaving his family’s people. He’s also force sensitive, though unaware of it at the start of the campaign. Ryyhash wasn’t in the first session, the player showed up the next week.
Coronet, Corellia—a shining jewel on a planet that values its freedom and expression. However, beneath the surface lies darker secrets; lower levels swarming with swoop gangs, bounty hunters, and criminal information brokers. It was that last person that Ashla Vashee had arrived on planet for. She had traced information on herself here, and was going to deal with the man to delete it, erasing evidence of her existence.
Aleena was on planet as well, her first real foray out into the galaxy on behest of the Ankwas Kajidic, making contacts, finding jobs, and generally learning the trade of organized crime.
The two ladies met up at Mikhail’s, the information broker that both wanted to deal with. Ashla got her information and Aleena gleaned a little more than he was willing to sell.
Meanwhile, Kaviss Starshadow was in Coronet for a famous underground swoop race. He had purchased a fancy, special swoop to enter the race with and, of course, the first night he spent on the planet, the swoop was boosted. Asking around for help, he was directed to, like any naive tourist, one of the worst possible sources of bikes and parts, the gang the Ket Hunters.
While dealing with the ruffians, another shady character arrived on the spot. Cormick, a mercenary looking for some quick cash, had taken a job from a rival gang to cause as much damage as he could to the Ket Hunters’ bikes. Several explosions later, Cormick and Kaviss were fleeing together in a speeder.
Things get a mite fuzzy because it’s been a month since we’ve played, but in the end the group found each other and was hired by Jak, the leader of a small rebel cell.
Breaking into a warehouse in the lower levels of the city, the group managed to steal unmarked Imperial supplies needed by the cell, smuggling them back with a stolen transport.